Game Design
Game Design Projects!
Half-Life 2 Zombie Map
Level Design II - Final Project
Fight your way through a zombie-infested construction site.
Relive the spirit of Half-Life 2's Ravenholm chapter by shooting zombies and solving physics puzzels.
Uses only retail Half-Life 2 assets, no additional files required.
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- Length of play:
- 7-10 minutes
- Engine:
- Half-Life 2 (Source Engine)
- Editor:
- Hammer Editor (Source SDK)
Images:
Files:
Source Files
Play the map and explore the source files
Contains: Design document, .bsp and .vmf file.
Design Document:
Caterpillar Climb
A physics-based climbing game — crawl and jump your way up a tree as a caterpillar.
Fueled by natural instinct and skills you learn along the way, journey through life as an egg, larvae, and caterpillar, all with a single goal: to become a butterfly. Travel up the tallest tree around while interacting with fellow caterpillars, avoiding threats, and grabbing a snack or two along the way. An introspective game letting you experience a daunting task with (many) little legs.
Made for the Unlikely Collaborators Game Jam 2026 (IGDA Foundation). Theme: "AWE".
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- Engine:
- Godot
- Controls:
- Mouse-only
- Platforms:
- HTML5, Windows
- Tags:
- 3D, Casual, Cute, Physics, Relaxing, Short, Nature
Team
- Paul Lindberg
- Design
- Josh (turboshook)
- Programming
- Mia Lindberg
- Music & Art
- Max Johnson
- Design & QA
- Megan Eaton
- Art & UI