Game Design

Game Design Projects!

Half-Life 2 Zombie Map

Level Design II - Final Project

Fight your way through a zombie-infested construction site.

Relive the spirit of Half-Life 2's Ravenholm chapter by shooting zombies and solving physics puzzels.

Uses only retail Half-Life 2 assets, no additional files required.

Length of play:
7-10 minutes
Engine:
Half-Life 2 (Source Engine)
Editor:
Hammer Editor (Source SDK)

Files:

Source Files

Play the map and explore the source files

Contains: Design document, .bsp and .vmf file.

Design Document:

Caterpillar Climb

A physics-based climbing game — crawl and jump your way up a tree as a caterpillar.

Fueled by natural instinct and skills you learn along the way, journey through life as an egg, larvae, and caterpillar, all with a single goal: to become a butterfly. Travel up the tallest tree around while interacting with fellow caterpillars, avoiding threats, and grabbing a snack or two along the way. An introspective game letting you experience a daunting task with (many) little legs.

Made for the Unlikely Collaborators Game Jam 2026 (IGDA Foundation). Theme: "AWE".

Engine:
Godot
Controls:
Mouse-only
Platforms:
HTML5, Windows
Tags:
3D, Casual, Cute, Physics, Relaxing, Short, Nature
Team
Paul Lindberg
Design
Josh (turboshook)
Programming
Mia Lindberg
Music & Art
Max Johnson
Design & QA
Megan Eaton
Art & UI